New Trailer For Zelda A Link Between Worlds Reveals New World Called Lorule

My Nintendo News

Eiji Aonuma has given a presentation at the New York Comic-Con, and in conjunction with this event, Nintendo released a new trailer for The Legend of Zelda: A Link Between Worlds. The new trailer shows several cut scenes in the game, giving Nintendo fans several new looks at the villain previously covered by MNN. It also announced a new world that Link must traverse, called Lorule. With an obvious reference to “low” and “high” (Lorule/Hyrule), in addition to some comments made about the new world in the trailer, the implication seems to be that Lorule serves as the new Dark World in the game. A Link Between Worlds releases on November 22nd.

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More Majora’s Mask Teasing From Aonuma

Was definitely getting this anyway, but now DEFINITELY going to!

My Nintendo News

majorasmask

Legendary Zelda producer Eiji Aonuma has once again teased the possibility of The Legend of Zelda: Majora’s Mask remake for Nintendo 3DS. During Aonuma’s panel at the New York Comic Con, the esteemed producer was asked whether there is a chance that Majora’s Mask could be remade for the Nintendo 3DS. Aonuma replied by saying that once gamers get their hands on The Legend of Zelda: A Link Between Worlds and finish the game, then they should finally get their answer.

Somebody asked about Majora’s Mask, somebody always ask about Majora’s Mask and he basically said: “Finish this game [ALBW] and that may give you your answer.”

Thanks, Kyle

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Australian researchers reveal upside to gaming

Date October 11, 2013 | Written by Rachel Browne

The benefits of playing video games may offset the negative impact of exposure to screen violence, according to Australian-led research.

Experts are divided over whether brutal games increase the likelihood of aggressive behaviour and desensitise people to violence.

The chief executive of the young and well co-operative research centre at the University of Melbourne, Jane Burns, said gaming could provide stress relief and social engagement for adolescents.

“Moderate gaming can reduce stress and improve health and wellbeing,” she said. “It also helps young people form connections with peers because gaming creates a sense of community, mutual participation and a shared passion. That’s the kind of thing that young people could harness to improve their mental health.”

While there were risks associated with “extreme” gaming, she said the vast majority of young Australians were not in that category.

A professor of community, child and family health at the University of Newcastle, Graham Vimpani, said there were conflicting views about the dangers associated with violent video games.

In a presentation to the Australian Council on Children and the Media conference in Sydney last week, he said the Australian government had reviewed the evidence and found it to be inconclusive, but the American Academy of Paediatrics said screen violence “represents a significant risk to the health of children and adolescents”. Research presented at the conference claimed exposure to screen violence in adolescence changed the development of young people\’s brains, leading to increased aggression, reckless behaviour and decreased empathy. The chief executive of the Interactive Games and Entertainment Association of Australia, Ron Curry, said there was no “strong evidence that violent video games can cause long-term effects on aggressive behaviour”.

Research commissioned by the association found 68 per cent of games submitted to the Australian Classification Board for rating in the first eight months of this year were either G or PG rated.

Morgan Tear, a social psychology researcher at the University of Queensland, said playing violent video games was one of many activities which could produce negative effects on social behaviour.

“As a society we say it\’s OK for children to play contact sports which can be very aggressive and inflict real pain but at the same time worry about the impact of violent video games,” he said.

“I’m not sure we should be so concerned about violent video games when there are a number of other activities which could be just as bad.”

via The Age Digital Life.