Feb 14, 2014 / News
Nintendo Direct also announces launch dates for anticipated Nintendo 3DS titles such as Mario Golf: World Tour, Kirby: Triple Deluxe, plus immediate release of Steel Diver: Sub Wars
A whole host of launch dates and new game details for upcoming Wii U and Nintendo 3DS titles were revealed today as part of the first Nintendo Direct broadcast in 2014.
This Nintendo Direct put a spotlight on a selection of upcoming titles for Wii U owners. From 31st May, start your engines when Mario Kart 8 brings the family-favourite franchise to Wii U – this time with Bowser’s minions on board as drivers! Today’s broadcast also delivered new footage of anticipated Wii U titles such as Bayonetta 2 by PlatinumGames, as well as the new game in development by MONOLITH SOFTWARE INC. Additional surprises on show were the announcement of NES Remix 2, bringing new retro challenges and a Luigi-themed spin on a cherished classic to Nintendo eShop, plus the reveal of Little Mac from the Punch Out!! series as a playable character in both Super Smash Bros for Wii U as well as its handheld sibling.
In addition to Super Smash Bros. for Nintendo 3DS, the Nintendo 3DS family of systems will continue to bolster its broad software line-up into 2014 with titles for all tastes and ages. Both Mario Golf: World Tour and Kirby: Triple Deluxe are set to tee off in May, while Yoshi is getting his own Nintendo 3DS XL Yoshi Special Edition* console to accompany the launch of Yoshi’s New Island on 15th March.
Over on Nintendo eShop, underwater warfare has arrived in the shape of Steel Diver: Sub Wars, now available as a free download, while a different type of battle will take place in Pokémon Link: Battle!, available as a downloadable title from 14th March.
With more details on Game Boy Advance titles launching from April on Wii U Virtual Console, as well as star appearances by Donkey Kong, Professor Layton and Phoenix Wright all part of today’s broadcast, the year 2014 is set to offer a host of memorable gameplay experiences for owners of Nintendo systems. Today’s Nintendo Direct can be viewed in its entirety at:
Posted by fergster73 on February 16, 2014
My Nintendo News
Nintendo has today announced that its first Nintendo Direct broadcast of 2014 will air tomorrow, with a focus on revealing more details on Wii U and Nintendo 3DS titles releasing by the end of spring 2014. The broadcast will be hosted by Nintendo President Satoru Iwata and Nintendo of Europe President Satoru Shibata.
Visit http://www.nintendo.com/nintendo-direct on Thursday, Feb. 13, at 2 p.m. PT/5 p.m. ET for a Nintendo Direct focused on Wii U and Nintendo 3DS games launching by the end of spring.
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Posted by fergster73 on February 13, 2014
Monolith Soft’s X
Despite Nintendo’s recent financial woes, Wii U is still a major part of the company’s plans for the near future. Hope is not lost for Wii U, and there’s already an impressive lineup of announced games heading to the system.
If you’re already a Wii U owner, you can look forward to some of Nintendo’s biggest franchises in 2014. Mario Kart 8 and Super Smash Bros are both expected to deliver solid entries. And there’s more potential packed into Nintendo’s release calendar with stylish action from Bayonetta 2 and Monolith’s next impressive-looking RPG called X. Of course the tricky part for us is that Nintendo probably has a few unannounced projects waiting in the wings for later this year. Here’s our current list of Wii U game to watch out for this year.
See the full list @ Top Wii U Games to Watch Out for in 2014 – IGN.
Posted by fergster73 on February 1, 2014
The next-gen cash grab: why ‘paymium’ fundamentally compromises console game design
Every car in Forza 5 can be bought with standard credits or the alternative ‘token’ currency. Tokens can only be purchased with real cash at an exchange rate of 100TK to 79 pence. Buy 10,000 for £64.99 and you’ll receive another 10,000 for free.
The name is as ugly as the concept. ‘Paymium’, where you’re encouraged to buy content in a game you’ve already paid for, has been lurking in the shadows for years, but it’s become overt with the arrival of a new generation. This is particularly true on Xbox One, where the model has been embraced wholesale, with developers even compromising design to make the cynical system work.
An especially worrying direction in which the gaming industry is currently headed and one I certainly hope doesn’t become the norm. Personally I feel once a consumer has paid the full retail price for a game, they should have access to all content contained within the game without having to shell out extra cash. Making unlockable items available via an in-game purchase in something that developers should certainly be utilising in their games, but only if the same items can be unlocked through normal gameplay or after specific, achievable milestones have been reached.
Read the full article @ Edge Online.
Posted by fergster73 on February 1, 2014