The next-gen cash grab: why ‘paymium’ fundamentally compromises console game design | Features | Edge Online

The next-gen cash grab: why ‘paymium’ fundamentally compromises console game design

Every car in Forza 5 can be bought with standard credits or the alternative ‘token’ currency. Tokens can only be purchased with real cash at an exchange rate of 100TK to 79 pence. Buy 10,000 for £64.99 and you’ll receive another 10,000 for free.

The name is as ugly as the concept. ‘Paymium’, where you’re encouraged to buy content in a game you’ve already paid for, has been lurking in the shadows for years, but it’s become overt with the arrival of a new generation. This is particularly true on Xbox One, where the model has been embraced wholesale, with developers even compromising design to make the cynical system work.

An especially worrying direction in which the gaming industry is currently headed and one I certainly hope doesn’t become the norm. Personally I feel once a consumer has paid the full retail price for a game, they should have access to all content contained within the game without having to shell out extra cash. Making unlockable items available via an in-game purchase in something that developers should certainly be utilising in their games, but only if the same items can be unlocked through normal gameplay or after specific, achievable milestones have been reached.

Read the full article @ Edge Online.

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